The practice of Presto & Alluxio in E-commerce big data platform

JD.com is one of the largest e-commerce corporations. In big data platform of JD.com, there are tens of thousands of nodes and tens of petabytes off-line data which require millions of spark and MapReduce jobs to process everyday. As the main query engine, thousands of machines work as Presto nodes and Presto plays an import role in the field of In-place analysis and BI tools. Meanwhile, Alluxio is deployed to improve the performance of Presto. The practice of Presto & Alluxio in JD.com benefits a lot of engineers and analysts.

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Presto: Fast SQL-on-anything across data lakes, DBMS, and NoSQL Data stores

Presto, an open source distributed SQL engine, is widely recognized for its low-latency queries, high concurrency, and native ability to query multiple data sources. Proven at scale in a variety of use cases at Comcast, GrubHub, FINRA, LinkedIn, Lyft, Netflix, Slack, Zalando, in the last few years Presto experienced an unprecedented growth in popularity in both on-premises and cloud deployments over Object Stores, HDFS, NoSQL and RDBMS data stores.

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Optimizing Latency-sensitive queries for Presto at Facebook: A Collaboration between Presto & Alluxio

For many latency-sensitive SQL workloads, Presto is often bound by retrieving distant data. In this talk, Rohit Jain from Facebook will introduce their teams’ collaboration with Alluxio on adding a local on-SSD Alluxio cache inside Presto workers at Facebook to improve queries with unsatisfied latency.

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Building a high-performance platform on AWS to support real-time gaming services using Presto, Alluxio, and S3

Electronic Arts (EA) is a leading company in the gaming industry, providing over a thousand games to serve billions of users worldwide. The EA Data & AI Department builds hundreds of platforms to manage petabytes of data generated by games and users every day. These platforms consist of a wide range of data analytics, from real-time data ingestion to ETL pipelines. Formatted data produced by our department is widely adopted by executives, producers, product managers, game engineers, and designers for marketing and monetization, game design, customer engagement, player retention, and end-user experience.

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